1 - Dank Cave  

Posted by kreai in

It's recommended by lots of neopians that you only enter this cave when you reached level 5. But when I played this on the normal level, I + 2 of the recommended level. So I only entered this cave at level 7. And it makes my job defeating the monsters so much easier.

Once you reach level 5 or 6, if you hp level is low, sneak back and heal yourself at Boraxis in the city and you are ready to enter the Cave.

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The entrance of the cave

Hunt through the cave, defeat the monsters until you reach the 4th floor. The Monsters on the 4th level are difficult. So you need to have a full supply of potion. You must have at least 5 Standard Healing Potion and 20 Weak Healing Potion.

Bear this in mind.
Do not leave this cave unless you have collect the following:

Glowing stone (as much as possible)

Mirrored Force Field:
A Piece of Glass
Glowing Stone
Lodestone
Obsidian

Magic Robe:
Stretch of Rotted Cloth
Pelt of Cave Lupe
Glowing Stone
Obsidian

You must collect these items too:
Amber Gemstone
Rod made of Corroded Copper
Ring of Xantan (you will get this when you defeated the Boss)

These items are for you to make a Robe or a Shield back at Neopia City from Coras Tille and a Wand from Eleus Batrin after you defeated Xantan.



The monsters you need to fight in this the Cave are:

Level 1 Monsters:

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Cave Lupe


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Cave Slug


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Cave Imp



Level 2 Monsters:

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Cave Lupe

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Cave Troll
He carrys Amber, Weak and Standard Healing Potion

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Cave Ghoul

He carrys Obsidian, Lodstone, Lapis and Weak and Standard Healing Potion

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Broken Skeleton
He carrys Amber, Beryl, Garnet and Weak and Standard Healing Potion



Level 3 Monsters:

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Broken Skeleton

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Cave Troll

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Burned Skeleton
He carrys beryl, Weak and Standard Healing Potion

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Frozen Skeleton



Level 4 Monsters:

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Burnt Skeleton

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Cave Ogre
He will stun you for 1 round. He carrys garnet, Weak Healing Potion, amber

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Metal Devourer
He carrys all sort of Rods, Weak and Standard Healing Potion

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Skeleton Guard
You will only find these guard at xantan lair. He carry the Smooth Glass, Stretch of Rotted Cloth, Weak and Standard Healing Potion

When you reached Level 10, you are ready to fight Xantan, the Big Boss of this Cave. However, it takes a while to go through the cave. By the time you reach Xantan who is on the 4th level, you may be in level 12-13.


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Xantan



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Xantan, the Foul roars a wordless howl of anguish as he falls, defeated. The walls begin to shake suddenly, and bits of stone and rock tumble from the ceiling, clattering on the ground all around you. A few large stones fall, nearly crushing you. The rumbling sound grows as the room shakes more and more violently. Xantan appears to be wasting away before your very eyes! His body shrivels, becoming colourless and small, and he emits a whimper just before a flash of white light blinds you momentarily. When your vision clears, Xantan is gone, and you hear a faint whisper in the distance...

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He isn't as scary as I thought. Just keep fighting him, use the healing potion when you need to and viola ... I have defeated him.

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Then take the portal which will bring you back to the entrance of the cave.

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Go back to the City and talk to Coras Tille.

Choras Tillie says: "I am a master armoursmith. You may have met Morax Dorangis elsewhere in the city? He was my apprentice, but got too big for his britches and now he thinks he can strike out on his own. Good luck, I say!"

You say: "What kind of armour can you make?"
Choras Tillie says, "I can make all sorts of armour, but my two specialties are Mirrored Force Fields and Magic Robes."

You say: "Can you make me a Magic Robe?"

Choras Tillie says: "Of course I can, you silly person! You just need to bring me some items. I need the pelt of a cave lupe, and try not to cut too many holes in it. I also need a glowing stone, and a stretch of rotted cloth. And, lastly, a tiny gem, preferably made of obsidian."

You attempted to give Choras Tillie the following items:

* glowing stone
* cave lupe pelt
* tiny obsidian
* stretch of rotted cloth

Choras says: "Ah, you found all the items. Good work! Now, give me a few minutes to create the Magic Robe..." Choras sets to work, his hands a blur as he wields tools and magic with equal efficiency. The robe begins to take shape, and before long...

Choras says: "Well, here it is. You won't find better armour this side of the Summer Sea!"

Choras gave you a MAGIC ROBE!





Talk to Eleus Batrin.

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You say: "I have defeated Xantan."

Eleus Batrin says: "You did it! You defeated Xantan! Remarkable... not to disparage your own abilities, but Xantan must have truly lost a great deal of power if an adventurer such as yourself can defeat him. And I see you have his ring, the focus of his power. With it I can craft some advanced magic weapons."

"Now that you've defeated Xantan, I think it might be wise for you to journey south, to the Grarrl Peninsula. There are some ancient ruins there, and not long ago an expedition went out to investigate them, but we have not heard from them in some time. Perhaps you could investigate and see what you can find?"

You say: "Can you make me a Shock Magic weapon?"

Eleus Batrin says: "Certainly I can make you a Shock Magic weapon. Specifically, a Bronze Wand. I need some special items: a tiny amber gemstone, a rod made of copper, a glowing stone, and one other item... the Ring of Xantan."

You attempted to give Eleus Batrin the following items:

* glowing stone
* tiny amber
* corroded copper rod
* Xantan's Ring


Eleus says: "You actually got the items! I can hardly believe it. Give me some time to make the wand, as it's a delicate process." Eleus wanders into the back of his shop, and you hear strange sounds emanating from it -- squeals, hums, and loud bangs. After nearly an hour, Eleus emerges again, holding a gently glowing piece of metal. "It's not very pretty, since it's just bronze," Eleus says, "but it's yours now. And here's the ring back, too; I just needed it to focus the power of the wand."

Eleus gave you a BRONZE WAND!
Eleus gave you back Xantan's Ring.




And you are done for this phase of the quest.You are now ready for the Jungle Ruins.

2 - Jungle Ruins  

Posted by kreai in

Now that you are done with Dank Cave and defeated your first boss, you are ready to head over to the Jungle Ruins to continue with your next adventure.

The Jungle Ruins is a place with more bosses. There are 2 mini bosses - Kreai, and Gors and the Boss, Rollay. The skills point you earned while gaining level should all be spend on your shock magic. Bring all your shock magic to level 5.

Head over to Jungle Ruins. (South-East of the City). Hunt around and enter the Jungle. Use the Map. You will go through the Grarrl Peninsula, Grarrl Jungle and finally saw a Palace.

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Remember you have to collect a few things to make a better weapons.
Get these:
Jungle Pauldrons
Claw of a Jungle Beast
Tooth of a Noi
The Staff of Ni-tas



The monsters you will meet here are:

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Pygmy


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Angry Buzz


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Jungle Zafara

2 - Jungle Ruins - Kreai  

Posted by kreai in

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Entrance of Jungle Ruins

Once you entered the Jungle Ruins, turn right and go down to Dungeon Level 1.


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Stairs going down to Dungeon Level 1


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Once you reached Dungeon Level 1, do not go down the stairs directly opposite the stairs. (The one on the left is where you entered from. The one on the right is the one that will bring you down to level 2) Instead, go right and continue on through a narrow passage way (use the map)and which will lead you to the Garden.


The monsters you will encounters are:

Note: Try to avoid Pygmy Sages, Pygmy Elders, Skeletal Shamans.


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Pygmy


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Jungle Beast
A Jungle beast carry a Jungle Beast Claw but then this beast is really painful. He is strong.


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Shaman
Carry Weak/Standard Healing Potion, Shamanistic Totem. Try not to fight the shaman too often because they can heal themselves. As much as 17hp.


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Scorpion
Carry Weak/Standard Healing Potion, Scorpion Carapace


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Killer Buzz
Carry Buzz Wing


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Greater Shanman
Carry Weak/Standard Healing Potion, Wooden Shieldter. Be careful with him. He can do 20 hp damages (in evil).


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Huge Skeith
Carry Weak/Standard Healing Potion, Skeith Fang!


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Armored Scorpion


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Noil
Carry Noil's Mane, Noil's Tooth, a Weak/Standard Healing Potion


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Giant Wadjet
Carry Weak/Standard Healing Potion, Wadjet Skin


At level 15/16, you are ready to fight Kreai.
You can find Kreai in Dungeon Level 1. He is really easy to fight. No biggy.

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Kreai falls to the ground, gasping for air. "I... cannot... cannot be... defeated..." He coughs and looks up at you. "I... I suppose we were foolish... to think we could live forever here... but the others... The others will not be so easily overcome. Gors... knows you are here..." With that, he slumps to the ground and is silent.

Kreai was carrying rotting wooden key!
You gain 700 experience points for defeating this creature!
You are awarded 400 neopoints!
You are awarded a bonus of 1000 NEOPOINTS for defeating Kreai!



Okay, now that you have taken care of Kreai, go through the teleporter to get to Gors, the next boss.

2 - Jungle Ruins - Gors  

Posted by kreai in

Now that you have defeated Kreai, your next boss to defeat is Gors. He is a bit tougher. So you will need to train till you are around level 22.

Take the teleporter from Kreai's den and it will bring you to the Entrance of Level 1.

The stairs case that goes down which you avoid when you went to find Kreai, well, now it's time to go down this stairs.

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Go down to Dungeon Level 2.

Tips: If you find that you are using too many of the potion to heal that means the monsters are still too tough for you to handle. Go back to level 1 and fight the Jungle Beast. It's much easier to defeat now and it's very generous with weak and standard healing potion. Level up 1 or 2 levels from there and go back down to dungeon level 2.

If you look at the map, on Level 2, there are lots of teleporter. You have to go through the teleporter maze to find Gors.

To get to Gor, you have to take Teleporter according to this sequence to get to Gors' Garden. 3-2-1-G.


The monsters here are:


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Armored Scorpion


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Huge Skeith


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Noil


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Jungle Knight


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Pygmy warrior


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Pygmy Chief


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Jungle Lord
A jungle lord was carrying jungle gauntlet, jungle breastplate. He can do 21hp damage.


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A Giant Wadjet


Once you reached Gors' Garden, you will meet these Monsters:


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Skeletal Shaman
He can freeze you 2 rounds.


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Pygmy Elders


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Jungle Death Knight


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Skeletal Guardian


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Jungle Battle Lord

Once you have hit Level 22 or 23, almost full HP and quite a number of healing potion, go fight Gors.


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You defeated Gors the Mighty!

Gors the Mighty swings madly at you with his staff, but at the last falls to the ground. He struggles to his feet. "I am impressed," Gors says. "None have ever bested me in combat before. Though it pains me to admit it, you are a better figher than I. Perhaps you will stand up to Rollay after all... when you meet him." With that, Gors stumbles off into the darkness.

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Once Gors is defeated, you should have collected all of the following:
1. Jungle Pauldrons
2. Cloaw of a Jungle Beast
3. Tooth of a Noil
4. The Staff of Ni-tas



Now, go through the teleporter, up the stairs, up the other stairs to get to Denethir to get your second weapon upgrade.


Be careful. If you get defeated, you will be sent back to Neopia City and loose 400xp.

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Boss: Xantan

Boss: Xantan

Boss: Kreai

Boss: Kreai

Boss: Gors

Boss: Gors

Boss: Rollay

Boss: Rollay

Boss: Archmagus of Roo

Boss: Archmagus of Roo

Boss: Guardian of Fire

Boss: Guardian of Fire

Boss: Guardian of Life Magic

Boss: Guardian of Life Magic

Guardian of Ice Magic

Guardian of Ice Magic

Guardian of Shock Magic

Guardian of Shock Magic

Guardian of Spectral Magic

Guardian of Spectral Magic

Boss: Faelinn

Boss: Faelinn

Boss: Normal - Jahbal

Boss: Normal - Jahbal

Boss: Evil - Mastermind

Boss: Evil - Mastermind

Boss: Insane - Xantan Reborn

Boss: Insane - Xantan Reborn
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